Thinking
with Technology
December 2000/January 2001, Journal
of Adventist Education, written by Janine
Lim
It is the work of
true education to develop this power [individuality,
power to think and to do], to train young people to
be thinkers, and not mere reflectors of other people's
thought. Ellen G. White, True Education, p. 12
The education that
consists in the training of the memory tends to discourage
independent thought, and has a moral bearing that is
too little appreciated. As students sacrifice the power
to reason and judge for themselves, they become incapable
of discriminating between truth and error, and fall
an easy prey to deception. They are easily led to follow
tradition and custom. Ibid., p. 140.
For centuries education
has had to do chiefly with the memory. This faculty
of the mind has been taxed to the utmost, while the
other mental powers have not been correspondingly developed.
Students have spent their time crowding the mind with
knowledge, very little of which could be utilized. Ibid.
As Seventh-day Adventist
educators, we know the value of teaching student to think.
So how can we apply these ideas in our use of technology?
The statements above encompass four principles: (1) connections
to the real world/application of knowledge, (2) independent
thought, (3) the capacity to reason and judge, and (4)
the ability to distinguish between truth and error. How
can we use technology as a tool for thinking, while keeping
in mind the big principle of education as "the harmonious
development of the physical, the mental, and the spiritual
[or social] powers"? (1)
Application of Knowledge
One favorite Internet activity
that encourages the application of knowledge is a WebQuest.
This instructional activity was developed in 1995 by Bernie
Dodge, who defines it as "an inquiry-oriented activity
in which some or all of the information that learners
interact with comes from resources on the Internet."(2)
WebQuests guide students through various resources on
the Internet and require them to construct or create a
product that represents their learning. WebQuests use
real world applications of knowledge and include the following
critical attributes:
- An introduction that sets the stage and provides some
background information;
- A task that is doable and interesting;
- A list of information sources needed to complete the
task. Many (though not necessarily all) of the resources
are links to online information sources;
- A description of the process the learners should use
in accomplishing the task, broken down into clearly
described steps;
- Guidance about ways to organize the information acquired;
and
- A conclusion that brings closure to the quest, reminds
the learners about what they've learned, and encourages
them to extend the experience.(3)
For example, in a WebQuest
for grade K to 3, students research three Australian animals
and recommend to a zookeeper that they be included in
a new exhibit.(4) In a Baseball WebQuest for 4th grade
social studies and math, students plan a trip to major-league
baseball stadiums. Along the way, in teams of four, each
team of four students calculates travel costs, develops
a system for rating players, calculates the total costs
of the trip, and graphs the cost of attending a baseball
game in different cities.(5) In a WebQuest for 6th grade
health and language arts, students are hired by the parents
of a class member to convince him of the dangers of smoking.(6)
In a WebQuest on Anne Frank, students become journalists
writing travel diaries as they learn about life using
a specified timeline of the Holocaust. (7) In another
WebQuest for 5th to 8th graders, students choose a country
in the 10/40 window and prepare to serve as tentmaker
missionaries in the country.(8)
WebQuests engage students
through real-world research on the Internet, keeping them
on task and avoiding the problems of wandering or surfing.
(You can find many more WebQuests listed on Bernie Dodge's
Matrix of Examples page or learn create your own in a
online class offered through TAGeducation.(9))
Independent Thought
To encourage independent
thought, confront students with issues lacking an obviously
right or wrong answer, and have them compare information
that supports various points of view. Ask them to choose
and defend one view.
My workplace is a preview
center for Tom Snyder Productions. As part of the contract,
we offer software demonstrations in classrooms around
the county. I have thoroughly enjoyed visiting classrooms
and modeling the effective use of technology while teaching
issues such as Building a Nation, Colonization, Immigration,
Environment, the Cold War, Lying, Cheating, Stealing,
Juvenile Crime, and Free Trade using Decisions, Decisions
software.
Decisions, Decisions
takes students through a scenario with several points
of view. For example, in "Colonization", students
use facts and history from the U.S. Colonial era to make
decisions about colonizing space. Students prioritize
four goals such as getting re-elected, protecting citizens,
finding energy sources, and spending money wisely. Using
guidebooks with information from one of four points of
view, students debate the issue and make a choice. The
software guides students through the scenario, assigning
reading based on their choices. The reading gives students
evidence to argue their point of view, and they may agree
or disagree with the point of view assigned to them. Decisions,
Decisions is similar to a choose-your-own-ending story,
with more than 300 ways the scenario could play out. (10)
Ability to Reason and Judge
In a previous column, we
talked about Internet Research and teaching students to
evaluate web sites.(11) Following are six broad criteria
for evaluating online information:
- Authorship/Source (the credibility or credentials
of the author);
- Objectivity /Biases (point of view, indications of
bias);
- Validity of Content (verifiable data, references,
etc.);
- Bibliography/Reference Links;
- Currency (timeliness of inform;ation)
- Quality of Writing (clear communication).(12)
Students should be given
practice evaluating sites and required to do so when they
use Internet references in a paper or project. You can
help students develop reasoning and judgment by offering
many opportunities to judge and evaluate information presented
to them, whether on the Internet, in the media, or in
print.
Ability to Distinguish Between Right and Wrong
Doug Johnson, of the
Mankato School District in Minnesota, has developed some
excellent scenarios for teachings students right from
wrong in the Digital Age. His case studies can be used
as discussion starters or for role-playing to help students
learn right from wrong.
- Adele meets Frank, who shares her interest in figure
skating, in an Internet chat room. After several conversations
in the following weeks, Frank asks Adele for her home
telephone number and address. Adele likes Frank so she
gives him the information he asked for.
- Cindy finds some good information on a CD-ROM reference
title about plant growth nutrients for her science fair
project. Using the "Copy" function of the
computer, she takes an entire paragraph from the CD-ROM
article and pastes it directly into her report without
using quotation marks. She writes down the title of
the article and the CD-ROM from which it was taken.
When she writes her report, she includes the source
in her bibliography.
Other scenarios help students
compare ethics in the physical world with that of the
virtual world. For example, one could ask students, "Is
reading people's E-mails without their permission like
or unlike reading their physical mail?"
With careful thought about
the use of technology in instruction, we can find conversation
points, case studies, and scenarios that encourage our
students to "be thinkers, and not mere reflectors
of other people's thoughts."
Notes and References
- Ellen G. White, True Education. (Nampa, Idaho:
Pacific Press Publ. Assn.; 2000). p. 9. See also Linda
Caviness' article in this issue.
- Bernie Dodge, Some Thoughts About WebQuests,
http://edweb.sdsu.edu/courses/edtec596/about_webquests.html
- Ibid.
- See http://cte.jhu.edu/techacademy/fellows/MENTZER/webquest/austan.htm.
- See http://bayless.mints.more.net/Miller/basebwq/baseballquest.htm.
- See http://www.sbcss.k12.ca.us/sbcss/services/educational/cctechnology/webquest/tobacco.html.
- See http://www.fsu.edu/~CandI/ENGLISH/fsuwebquest3/annef.htm.
- See http://www.tageducation.org/1040window/webquest/index.htm.
- See http://edweb.sdsu.edu/webquest/matrix.html
for the Matrix of Examples or http://www.tageducation.org
for information about a class that will be offered periodically
throughout the school year and in the summer.
- Visit Tom Snyder Productions online at http://www.tomsnyder.com
or try out Decisions, Decisions online at http://www.teachtsp2.com/ddonline/.
- See Janine Lim, "Internet Research," Journal
of Adventist Education, (December 1999/January 2000)
or http://www.andrews.edu/~freedj/jae/d99j00extra.htm.
- James M. Shiveley and Philip J. VanFossen, Social
Studies, 50:1 (January/February 1999), p. 42.
- Visit http://www.doug-johnson.com/dougwri/ethicspdm.htm
and http://www.doug-johnson.com/pres.html#Teaching
for more details and the complete articles.